It’s a Sprint: Games Leaving Game Pass February 15th Edition

Indivisible by Lab Zero Games

I hope you’re buckled in (and you cleaned out that backlog in Dumpuary) because with the release of Kingdom Come: Deliverance II in a couple days, the onslaught of new stuff probably won’t slow down until we’re all trapped inside for the summer. Not just big budget releases but lengthy games like Avowed, Assassin’s Creed, Monster Hunter, and Doom. Even if everything seems to be on fire, it’s going to be another good year if you love video games. 

We’re working towards getting back to positivity at Tactical Reload. 

Here’s everything leaving Game Pass in two weeks:


A Little to the Left

Metacritic Score: 75

Playtime estimate according to HowLongToBeat: 3.5-10.5 hours


Tales of Arise

Metacritic Score: 87

Playtime estimate according to HowLongToBeat: 41-73.5 hours


Return to Grace

Metacritic Score: 78

Playtime estimate according to HowLongToBeat: 2.5-5 hours


Bloodstained: Ritual of the Night

Metacritic Score: 83

Playtime estimate according to HowLongToBeat: 14-35.5 hours


Indivisible

Metacritic Score: 80

Playtime estimate according to HowLongToBeat: 18.5-27.5 hours


EA Sports UFC 3

Metacritic Score: 75

Playtime estimate according to HowLongToBeat: 9-47 hours


Merge & Blade

Metacritic Score: ??? (72% User Rating on HowLongToBeat)

Playtime estimate according to HowLongToBeat: 10.5-15.5 hours


A Little to the Left is a cute puzzle game built around organization. You’ll be sorting books by their heights, jars by their contents, and tidying junk drawers. It’s the perfect game to dip into while it's still on the service. There are worse ways to end a long day (and it feels like they’ve only been getting longer). 

I promise, that positivity is coming. 

I just wrote about the Tales series (and people seem to really like Arise) so I’ll dedicate this space to Indivisible, instead. It’s an action RPG developed by the original Skullgirls team (this fact is instantly recognizable in its charming character designs and glorious animation). I played a single sitting of it around launch but I think I got absorbed by Death Stranding immediately after (or, you know, anything else that was going on in early 2020). I need to give it another shot. 

Will I actually finish putting together some reviews this coming week? I’m close on a couple–but I promised myself I’d spend this month getting proficient in Unity and Blender. As proficient as a beginner can be, at least–Blender is so hard. 

We’ll talk soon. 

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